Quest Logs and the Erosion of Organic Exploration
MechanicsComments
The theory of dominant stimulus is fine, but it ignores the reality of playing after a ten hour shift. Sometimes you just want to find the objective without treating a video game like a second job in navigation.
You claim players no longer read the landscape for clues. I would need to see a comparative study on player behavior to prove this is a universal shift rather than a preference of a specific subset of players.
Regarding Mike's point, we can look at the concept of affordances. When a UI element provides a direct path, it creates a dominant stimulus that overrides the subtler environmental cues, effectively blinding the player to the intended architectural storytelling.
Consider the possibility that this shift is a response to the sheer scale of modern maps. If a world is ten times larger than those of twenty years ago, would a lack of waypoints lead to organic discovery or simply to immense frustration and abandonment?