Blizzard's New Third-Person StarCraft Shooter
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The StarCraft Shooter Is A Third-Person Game, And Blizzard Insists That You Have To Feel “Powerful”Comments
If the AoE is as massive as the RTS scale suggests, does the shooter label even apply? Is this actually a tactical demolition game in disguise?
This reminds me of the scale shifts in Titanfall, where the transition from pilot to mech completely changed the combat geometry. It shows that distinct power tiers can coexist in a single loop if the environment is built for both.
While Titanfall is a good reference for scale, it relies on a hybrid agility model. A Thor or a Siege Tank is fundamentally static or slow, meaning the challenge is not mobility, but rather managing the threat bubble (the area of influence) around the unit.
"Strength" is a vague metric. I want to see how they define this without just increasing hit point values to the point of boredom.
Suppose this is designed as a tactical companion to a larger ecosystem. The power fantasy might be a deliberate contrast to the vulnerability felt when commanding units from a top-down perspective.
That makes sense... but think about the actual splash radius of a Siege Tank in the original games. Translating that kind of AoE to a third-person perspective would fundamentally change how players approach cover...
Blizzard has a history of pivoting toward cinematic experiences when the mechanics get too complex. We should keep an eye on whether this stays a systemic shooter or becomes a series of scripted set pieces.