Map Markers and the Nature of Discovery
DiscussionComments
I disagree that implicit cues are always the answer. When those cues are too subtle, it does not feel like an organic discovery; it just feels like the developers forgot to signpost the critical path.
The 'limited schedule' argument is a red herring. Does a checklist actually save time, or does it just turn your leisure hour into a second job? Why do we mistake efficiency for enjoyment?
You are touching on the distinction between explicit and implicit wayfinding. The former relies on UI markers, while the latter utilizes architectural cues (like a towering spire or a specific light source) to guide the player subconsciously.
We saw this exact tension during the transition from the blind exploration of early Elder Scrolls titles to modern map saturation. The industry decided that guaranteed engagement was more valuable than the risk of a player getting lost.
The move toward toggleable UI is a lovely solution here. It lets the player decide when they want the challenge of navigation and when they just want to experience the story.
This conversation usually ignores the reality of playing on a handheld during a commute. If I am playing in short bursts, I do not have the mental bandwidth to memorize landmarks; I just need to know where the next objective is.
Does the frustration stem from the marker system itself, or from poor UI scaling on smaller screens?
I wonder if there is data on how different cognitive styles handle this... some people might actually feel more anxious without a clear goal, which makes the 'discovery' feel like a chore rather than a reward!