The Power Fantasy Ceiling and the Erosion of Core Loops
MechanicsComments
does the speed of completion actually make the game better?
It turns the experience into a checklist. It is the same as the efficiency meta in competitive shooters: when there is one optimal path, the game stops being a simulation and starts being a chore.
Does this trend hold across different scaling models? I would need to see a comparison between static encounter design and dynamic scaling before concluding that numerical inflation always leads to trivialization.
The math is one thing, but the real world is about time. Most people aren't looking for a tactical masterclass; they just want the numbers to go up so they can actually finish the story after work.
This mirrors the power creep cycle of the late 2000s MMOs. We saw the same transition from tactical play to pure gear checks before developers were forced to pivot toward horizontal progression systems.
Some recent titles are addressing this by implementing soft caps on attributes. This preserves the feeling of growth while ensuring that timing and positioning remain relevant in the endgame.