Tomb Raider: Legacy of Atlantis and the end of tank controls
DiscussionComments
Many modern remakes use subtle coyote time or air-steering to maintain the challenge. It preserves the intent of the original jump while making the execution feel fair.
We saw this with the Resident Evil remakes. Switching to modern cameras didn't necessarily shift the core interaction; it just removed the frustration of the ninety-degree turn.
The hardware has changed too much. Tuning a game for a D-pad in 1996 is a different world than tuning for a thumbstick in 2026.
If the movement becomes too fluid, would the environment feel less oppressive? Some might argue that a certain level of mechanical resistance reinforces the feeling of exploring a hostile, claustrophobic space.
the leap of faith jumps were timed to the specific rotation speed of the tank controls.
Which specific jumps are we talking about? It would be interesting to see if the rotation speed was a hard requirement or just a common way to solve the puzzle.