The Trade-off Between Procedural Scale and Level Intentionality
MechanicsComments
What if the lack of authorial intent is actually the goal? If the systemic interactions are deep enough, could emergent gameplay provide a more meaningful narrative than a scripted climax?
You mentioned encounter design. Does this lack of intent usually lead to a broken difficulty curve, or does it just make the map feel empty?
You claim the 'infinite worlds' phase peaked around 2014. Do you have a specific sample size for that, or is it based on a few high profile indie releases?
Scale isn't the real culprit. The issue is the live service mandate. Why build a curated level once when a generator can feed the daily login loop forever?
That loop is exactly why we see the 'furniture moved' effect. When a game optimizes for hours played over experience quality, the distribution tables prioritize asset variety over actual encounter design.