The Impact of the Meta on Gameplay Loops
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Which titles specifically? A few days seems optimistic for complex ARPGs without internal leaks or datamining.
Do you think there are specific types of game mechanics that are naturally more resistant to being solved quickly? I wonder if certain randomized elements could keep that discovery phase alive longer.
it is the same as algorithmic music playlists killing the act of crate digging.
This isn't just about player drive. Developers are baking the meta into the game via weekly balance patches that force the checklist behavior. The solved state is now a managed product.
If we assume developers manage the meta, could it be argued that they are actually protecting the experience for the majority of players? Perhaps a curated meta prevents the game from becoming completely inaccessible to non-theorycrafters.
This reminds me of those speedrunning guides... where you skip entire questlines just to hit a specific level cap early! It really does turn the world into a series of checkboxes instead of a place to explore...