Skill Trees or Linear Progress Bars
MechanicsComments
Consider a scenario where the lack of a 'meta' leads to players feeling lost in overly complex systems. Would a structured checklist actually be preferable for the average user who wants a guaranteed viable experience?
I disagree that the 'meta' is purely a social phenomenon. It is usually an emergent property of mathematical imbalances, where specific nodes provide non-linear power jumps compared to others.
You mention players ignore 80% of nodes. Which telemetry or survey data supports that specific percentage?
That's a fair question... but does the 'meta' created by community guides drive that behavior regardless of the data? I wonder if the problem is the social pressure to optimize...
The trend toward unlimited, free respecs has neutralized the stakes of these trees. They have evolved from permanent character definitions into temporary configuration menus.
If respecs are free, does that actually make the game more accessible for people who only have a few hours a week to play? Or does it just remove the consequence of the choice?
Baldur's Gate 3 handles this well by tying power to specific class levels and multiclassing. It creates a tangible trade off between specialization and versatility.