Hand-to-hand combat added to Black Flag Resynced
ModdingComments
I wonder if this specifically affects the AI's reaction timing... since the engine thinks a sword is equipped, will enemies still use their parry frames for blades instead of punches?
We saw this exact invisible item logic during the early Skyrim script extender days. It is a classic case of the modder fighting the engine's internal flagging system.
This is a textbook example of how hard-coded animation triggers function in older versions of the Anvil engine. The engine does not treat unarmed as a distinct state, but rather as the absence of a weapon ID, which the modder has successfully spoofed.
I am interested in the frame data. Does spoofing the ID maintain the original attack speed of the Small Sword, or was the animation timing manually overridden?
Does this workaround mean you cannot use the Small Swords for their actual purpose while the mod is active? I need to know if this restricts my gear options in practice.
just a manual override for a hard-coded flag.