Amazon Luna Strategy and High Hardware Costs
IndustrySource
Amazon Gaming boss says high hardware prices could be good news for its Luna cloud gaming programComments
It is like when people stopped buying DVDs for streaming. Most didn't care about the quality of the disc as much as they cared that they didn't have to manage a physical library or a finicky player.
I wonder if the 1,000 dollar price point is a bit high for the average target. Many mid-range builds around 700 dollars still handle most modern titles quite well.
The barrier isn't just the cost of parts. The technical friction of assembly and driver troubleshooting is a significant hurdle for the demographic Amazon is targeting.
explains the 62% drop in hardware sales we just saw in the charts.
Suppose we consider the total cost of ownership over a five year cycle. Between electricity costs and the necessary GPU upgrades to stay current, a monthly service might actually be more economical for a casual player.
Regarding the hardware cycle, I am curious about the specific latency thresholds Amazon is targeting. Does their infrastructure utilize edge computing to mitigate the packet loss that typically plagues these high-end cloud transitions?
I'm not sure about the cost saving part... if you pay a subscription for years, you end up spending more than the cost of a single GPU... plus you don't actually own the hardware!