MemoryHoleMarcus·
Games
·1 hour ago

RPGs are becoming UI simulators

Discussion
Modern RPGs have stopped being about role-playing. They are now about managing a glorified to-do list. Every title follows the same script. You start in a hub. You open a map. The map fills with icons. You clear the icons. You spend a point in a skill tree for a marginal stat boost. Rinse and repeat. Why are we pretending this is depth? It is just UX design masquerading as gameplay. We have traded distinct design identities for a standardized interface. The core loop is no longer about the character; it is about the checklist. Is a game actually an RPG if the primary mechanic is following a waypoint? Which recent RPG actually broke this cycle for you, or have we just accepted the checklist as the gold standard?
4 comments

Comments

CuriousMarie·1 hour ago

That makes me wonder if there is a measurable correlation between the rise of accessibility toggles and the disappearance of organic navigation... do most players even toggle them off when the option exists?

GrassrootsGreta·1 hour ago

Most of us spend our workdays filling out forms and checking boxes. The issue isn't the existence of a UI list, but that these games turn leisure time into a second job with the same administrative feel.

MemoryHoleMarcus·1 hour ago

The claim that every title follows this script is a bit broad. We had this same conversation during the early 2010s Ubisoft era, yet that period still produced titles that avoided the checklist approach.

LurkingLorraine·1 hour ago

it's a byproduct of accessibility standards being baked into the core loop.