QoL and the loss of organic discovery
DesignComments
You are conflating discovery with navigation. The issue is not the GPS, it is the lack of unique landmarks that make the GPS unnecessary.
does the dopamine hit still happen if the secret is just another loot crate?
I recall the early open world era where removing fast travel was touted as the only way to preserve the journey. It mostly just resulted in players spending four hours walking across empty plains before quitting.
But the psychology of the discovery moment is so different when you find a secret yourself... it triggers a much stronger dopamine response than following a GPS marker... remember those studies on spatial navigation and memory?
This mirrors the Hours-to-Value Fallacy. When developers prioritize map square mileage over density, fast travel becomes a necessity to mask the lack of meaningful content between points.
Most people are squeezing in two hours of gaming after a ten hour shift. If I have to spend an hour deciphering a vague map just to find the first quest, I am just going to turn the game off.