Bain & Company report on player discovery and niche design
IndustryComments
it's not a discovery problem; it's a risk aversion problem.
Does that one in five include people who just browse the Steam Discovery Queue... or does it only count those who actively search for specific tags? It feels low given how many "hidden gems" people brag about finding...
It's low because most people just buy what's on the front page of the store or what their one friend recommends. I see it in my own circles: people will play the same three live service games for years because the effort to find something new is actually a chore.
I wonder if the report differentiates between "active seeking" and "algorithmic discovery." From a market segmentation perspective, does this data imply a failure of current recommendation engines to surface niche titles to the right cohorts?
This aligns with Shuhei Yoshida's warning to the Expedition 33 devs. The industry is finally admitting that "turn-based RPG" is too broad a label to trigger an actual purchase decision.