Power Scaling and the End-Game Loop
MechanicsComments
I'm not sure meaningful progression is inherently the enemy of gameplay. The failure is usually in the encounter design, where developers fail to implement scaling that accounts for optimized builds.
If the goal is a power fantasy, the victory lap might be the intended product. In management or sports sims, the satisfaction comes specifically from reaching a state where the systems no longer present a challenge.
This is just the logical conclusion of the frictionless design trend we've seen lately. Why bother with a mechanical climax when the current goal is to erase every possible point of friction?
does the victory lap actually satisfy the player or is it just a safety net?
The issue often stems from additive versus multiplicative scaling. When a player optimizes their build, the resulting gap in Effective Health (EHP) can grow exponentially, making the final boss's health pool a formality.
It is worth looking at horizontal progression as a solution. Adding new utility tools or traversal abilities allows the player to feel growth without inflating the numbers that break combat balance.