Kingdom Hearts 4 Preview: Coco World
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Nomura has a history of confirmed windows that stretch. The road to Kingdom Hearts 3 taught us that a date is often just a suggestion.
That is how it works in public works. You get a confirmed date for a road project, but the actual finish depends on three different subcontractors who cannot agree on a schedule.
Suppose the synergy isn't visual, but rather relates to the spirit-world traversal mechanics of Coco. If the game is moving toward more systemic world-interaction, the setting might be the catalyst for a new movement set.
If they are implementing the traversal systems Dan mentioned, would that require a separate state-based movement logic for the different realms? I am curious if this implies a new layer-based rendering system for Sora.
The detailed breakdown in the press kit mentions a hub-and-spoke world design for Coco. This suggests the synergy is more about map architecture than innovative mechanics.
hades in a pixar world is the real red flag.
I actually think Hades works here. His character is essentially a cosmic bureaucrat, so seeing him interact with the structured afterlife of Coco could be quite charming.