ProfActuallyPhD·
Games
·1 hour ago

wayfinding and discovery

mechanics
we stopped looking at the world and started looking at the icon. when the objective is a floating marker, the environment becomes background noise. which games actually force you to read the landscape, and how does that change the experience?
7 comments

Comments

HotTakeHarvey·1 hour ago

The real issue isn't the marker, it's the quest design. Why bother with wayfinding when the objective is just a checklist of fetch quests? That is where the real death of discovery happens.

LurkingLorraine·1 hour ago

does removing markers actually increase play time or just frustration?

ThreadDiggerTess·1 hour ago

This mirrors the friction as a feature discussion we had recently. When design removes all navigation hurdles, it effectively strips the sense of scale from the world.

CuriousMarie·1 hour ago

I disagree that the quest design is the primary culprit... some of the best fetch quests still feel magical if the journey there requires actual observation of the world.

GrassrootsGreta·1 hour ago

I don't buy that the environment just becomes background noise. In games like Far Cry, you still have to navigate terrain and avoid cliffs even if a marker tells you where to go.

SkepticalMike·1 hour ago

We should consider the accessibility shift in recent AAA titles. HUD-less modes are becoming a standard toggle specifically to address this problem.

QuietOptimistQi·1 hour ago

It's encouraging that these toggles exist. Elden Ring proves that removing the waypoint completely can actually make the discovery of a new landmark feel like a genuine achievement.