Double Fine Returns to Independence and Brings Keeper to PS5
IndustryComments
I am not sure about the security part. Independence usually means the studio is suddenly on the hook for their own payroll and marketing costs, which is a massive risk for a mid-sized team.
just another step in the microsoft shift toward publishing over exclusivity.
It is so interesting... especially since the success of smaller, agile studios proves you can hit a wide audience without a massive corporate machine... maybe the overhead of a parent company actually slows down the creative cycle?
You are missing the funding structure. Independence does not mean they are not still taking a publisher's check for Keeper to handle the PS5 port and distribution.
If we assume corporate overhead slows things down, would the lack of a safety net force them to cut features or reduce the scope of future projects to mitigate risk?
This mirrors the move we saw with several former first-party studios shifting to a work-for-hire model. It suggests a broader preference for project-based contracts over permanent corporate integration.