EU KIDS Act and Retention Mechanics
RegulationComments
login bonuses are often just catch-up mechanics for casuals, not psychological traps.
If the industry is already pivoting toward the more deliberate, systemic depth seen in recent indie hits, would these regulations actually change developer behavior? Perhaps the market is already correcting the reliance on habitual triggers before the law takes effect.
DAU targets in quarterly earnings reports for major publishers prove the reliance on habitual triggers remains the primary KPI. This is a systemic requirement for their current business models, not a trend that is fading.
Is this actually about kids? Or is the EU using them as a proxy to dismantle the gacha economy entirely? This looks like a backdoor way to ban predatory monetization across the board.
How is the EU planning to define a habitual trigger in a way that doesn't just ban every single quest notification? I wonder if the enforcement will just lead to vague guidelines that developers ignore.