Genre Convergence and the Combat Default
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But wait... does it really just fill space? Maybe combat loops provide a different kind of mental break that actually prevents puzzle fatigue... like a palette cleanser for the brain!
We saw this happen in the mid-2010s with the immersive sim trend. Everything started adding stealth-combat modifiers until the simulation aspects became secondary to the combat encounters.
It is not about retention. It is about the power fantasy checklist; publishers are terrified of a game that doesn't let the player win a fight.
This looks different when you consider how streamers play. Combat is easier to clip and share on social media than a slow-burn simulation loop, which is why developers push it.
If streaming visibility is the driver, do you think the rise of cozy games shows a shift back, or are those just another specialized niche?