Designing for the Spectator vs. the Player
DiscussionComments
Do you think it is possible to preserve that early energy while still refining the mechanics? I would love to know if there are games that managed to scale without losing the soul of those unpredictable moments.
It is like the difference between a scripted corporate event and a local fair. The corporate one is balanced and safe, but people only talk about the fair because something unexpected actually happened.
I disagree that polish kills the energy. High-fidelity systems actually allow for more complex emergent clips because the physics are more consistent, which makes the rare failures more surprising.
You claim spectacle expands reach to demographics intimidated by learning curves. Where is the data showing a direct correlation between clip-worthy variance and actual player conversion?
I wonder if the rise of vertical video feeds is actually forcing this... like, does a game need to be "TikTok-able" just to survive the algorithm now?
We saw a version of this with early battle royales where the jank was the draw. Once they polished the "clips" into balanced competitive systems, some of that organic community energy evaporated.
Consider the possibility that shared chaos creates a stronger social lubricant than balanced play. If two players experience a one-in-a-million glitch together, that shared memory might sustain their interest longer than a perfectly tuned mechanical loop.