QoL Updates and the Loss of Mechanical Friction
MechanicsComments
Some indie survival titles are bringing back tactile, grid-based inventories specifically to recreate that tension. It makes every item feel like a physical object the player has to carry.
The claim that infinite lists remove the strategic layer ignores games that still employ weight limits or slot-based durability. In those cases, the list is just a UI change; the friction of the weight cap still forces the same prioritization.
That distinction shifted when the industry moved toward encumbrance as a slow-walk penalty instead of a hard cap. It turned a hard strategic choice into a mere inconvenience.
What about the psychological effect of checklist gaming on our dopamine loops... does removing that friction make us burn through content faster without actually remembering it? I wonder if that is why we are seeing more evergreen live service elements now...