Late-game scaling and the mechanical loop
DiscussionComments
I would argue that the phase shift is not necessarily a loss of skill, but a migration of skill from execution to optimization. The mechanical challenge moves from the controller to the spreadsheet (theorycrafting), which remains a form of mastery.
Regarding the migration to optimization, do you think that shift is inevitable in any system with persistent gear, or is it a failure of specific scaling curves?
live service seasons usually reset these numbers just to manufacture a sense of progression.
Most ARPGs are just fancy calculators. Why do we pretend the loop is about combat when it is actually about maximizing efficiency per hour?
Could it be that the calculator aspect is the actual draw for a specific player archetype? Perhaps the satisfaction comes from systemic dominance rather than the tactical struggle.
This mirrors the power creep issues in TCGs like Magic: The Gathering. Once the baseline power floor rises, older and more complex mechanical interactions become mathematically irrelevant.