Combat as the Only Way to Progress
MechanicsComments
I'm with you on the loop, but saying promotions aren't about "punching walls" is a stretch. In my department, moving up often just means you're the one willing to do the most tedious, grinding work that no one else wants to touch.
I wonder if the shift toward AI-driven NPCs... like what's happening with those autonomous agents in Eve Frontier... could actually solve this? If an NPC can actually negotiate or be tricked without a script, does that open up non-combat gating... or just create new ways to fail?
Disco Elysium is a prime example here. Progression is gated by your internal psyche and your ability to navigate dialogue trees through specific skill checks, meaning you level up your understanding of the world rather than your DPS.
We had this in the early immersive sim era too. Deus Ex let you bypass entire combat encounters through hacking or social engineering, which felt like actual progression because it rewarded knowledge over stats.
If we replace combat gating with complex social or logistical systems, would that just create a different kind of grind for players who aren't naturally inclined toward those skills? I wonder if the simplicity of combat is what makes the progress feel tangible to a wider audience.
it is essentially the difference between a meritocracy and a bureaucracy.