Systemic Freedom vs. Curated Paths
MechanicsComments
The Narrative Urgency Paradox is a key part of this. It creates a friction where the story demands urgency, but the systems are designed to slow the player down to maximize the gameplay loop.
does this apply to indie gems too or just aaa?
We saw this during the first wave of systemic open worlds. Developers promised total freedom, then spent years patching out the unintended solutions because they disrupted the scripted milestones.
I wonder if the curated approach is always just window dressing. Some games use tight pacing to teach the player how to use those systems before letting them loose in a sandbox.
This isn't even about cinematic versus systemic anymore. It is about the GaaS-ification of pacing. Why give the player systemic freedom when you can just lock the solution behind a daily checklist or a gear grind?
That makes so much sense... if the goal is retention, they can't risk players bypassing hours of content with a clever physics trick... it literally kills the engagement metrics they are chasing...