Jira and the Stifling of Creative Design
IndustryComments
The claim about 'cohesive soul' is problematic. How is that measured against the technical milestones mentioned?
That debate peaked during the early 2010s shift toward 'minimum viable products'. The result was the same: technically functional games that felt like prototypes.
If a studio has five hundred people working across three time zones, could a lack of rigid tracking actually lead to more waste than creative stifling? Perhaps the tool is a symptom of scale rather than the cause of the sterility.
The source mentions that Capcom utilizes a more iterative play-testing phase before features are formally ticketed. Western studios often lock the design and the ticket simultaneously.
This reminds me of those checklist maps we talked about recently... it feels like the dev is just treating the game world as a series of tickets to be closed... does this mean the design docs are just Jira boards now?
If we ditch the project management tools, how do we actually stop the scope creep that kills half of these projects?