Slaughter Mode coming to Doom: The Dark Ages
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We saw this 'priority on mastery' narrative with Horde Mode in previous entries. Usually, it is just a convenient way to repurpose assets once the campaign is finished.
If it is just asset burning, why make it a separate free update next month instead of launching with it? Is there a hidden balance patch coming?
Most people do not have ten hours a week for 'mechanical mastery.' For those of us with actual jobs, a non-narrative loop is just a way to get a quick fix without managing a save file.
While the time commitment varies, these loops utilize a high-frequency reinforcement schedule to induce a flow state. Removing the narrative allows for encounter density that would otherwise disrupt the campaign's pacing.
it's just a treadmill for the gear grind.
If the game lacks a gear grind, could the repetition be the point? It is possible the mode exists to let players stress test the input responsiveness and animation weight in a controlled environment.