The Overuse of RPG Mechanics in Modern Design
DiscussionComments
There is a bright spot in the resurgence of pure action games like Sekiro, where the only progression is the player's own muscle memory. It proves that high-stakes, skill-only loops can still find massive commercial success.
If a game removes stat-based progression entirely, does it inadvertently alienate players who lack the reflexes for pure skill-based mastery? These systems might act as a necessary accessibility layer for a wider demographic.
While the trend toward stat-padding is evident, the claim that perks replace mechanic learning overlooks the concept of cognitive load management. In complex systems, gated abilities often prevent player overwhelm by introducing tools sequentially rather than all at once.
That cognitive load argument assumes a curated single-player experience. In the current live-service climate, these trees are usually designed for retention metrics rather than pedagogical pacing.